![]() ![]() The MG42 is one of the very best Anti-Infantry weapons in the game- it's highly suppressing, does a respectable amount of damage with decent accuracy, and does not frequently have to stop firing. ![]() ![]() The MG operates essentially identically to the weapon used by its Infantry-based counterpart, though trading the ability to re-deploy for being tied to the bunker- the gunner inside has no health of his own and simply lives and dies with the structure. The most common Bunker upgrade adds an MG42, facing the way the Bunker was when constructed. Additionally, any bunker on the map is able to reinforce friendly units if the appropriate upgrade in the Defensive Doctrine is chosen. At base, it is also able to produce the Goliath, a large, mobile explosive capable of dealing heavy damage to any enemy unit or building it detonates near- including your own or allied units.Įven after upgrading to a specialty, the Bunker can still be garrisoned to the same effect as beforehand- your units will take no issue with firing out of a medical bunker if you so choose. When constructed by Pioneers, a process which takes 30 seconds, the Bunker instantly becomes a Wehrmacht-controlled building (unlike neutral Trenches or the map-based version,), and is able to upgrade in several different ways. Allied troops may never enter a Pioneer-constructed bunker, even if it's empty. As such, the building is essentially the Wehrmacht version of the Allied MG emplacements- though unlike their counterpart they're immune to small arms fire- the units inside are not but are very protected nonetheless. It has 4 openings for firing out of in all cardinal directions relative to its facing, and any Infantry unit except a Mortar Squad can fire out of it- including Machine Guns, which will set themselves up inside just like they would normal buildings. The Bunker is a fortified, garrisonable structure that provides heavy cover to any unit inside. ![]()
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